Released narrative game / Godot 4
DEAD
LETTER
A production-ready, choice-driven mystery engineered in Godot 4. I designed the narrative state model, scene routing, UI component hierarchy, input handling, dialogue pacing and content pipeline. The branching graph is authored so every decision resolves deterministically while preserving a readable player experience.
- 301 scenes / authored state graph
- 608 decision branches / 10 terminal outcomes
- Godot 4 / browser export + Windows release
- Offline-first runtime / zero analytics or telemetry
WAS NOT
MEANT FOR YOU.v1.1.0 / web + windows